SYSTEMS · DESIGN SYSTEM

A design system your team actually uses.

We build the systems that make product teams faster — tokens, primitives, patterns, governance. Always tied to real product work, never a deck without a codebase.

The problem

Most design systems start ambitious and end as artefacts. A Figma library nobody opens, tokens that don't match the CSS, a component library three versions behind production. The ones that survive are built alongside shipping product work — not as a separate project.

Approach
01

Audit

We inventory existing patterns across product surfaces and the codebase. Duplicates, drifts, and missing primitives are flagged.

02

Tokenise

A single source of truth for colour, type, space, motion — expressed both in Figma and in the codebase. Synced, not copied.

03

Primitives

We build the set of primitives that covers 80% of screens, written in whatever framework you ship. Documented in the same repo.

04

Governance

Lightweight contribution rules, review cadence, and success metrics — so the system keeps up with the product.

Outcomes
  • Token library synced between design and code
  • Primitive component library covering the top 80% of UI
  • Governance model tuned to the team's size and rhythm
Is this for you?
  • Your product has outgrown ad-hoc component copy-paste
  • Design and engineering are arguing about the same things every sprint
  • You want a system that ships, not a library that ages